
D8Ĭonfused and gains 4d6 temporary Hit Pointsĭazzled (permanent on a critical failure) Unless indicated otherwise, a warpwave effect lasts for 1d4 rounds, and a new warpwave effect negates any previous warpwave effect already affecting a creature.

When a creature fails its saving throw and is affected by a warpwave, roll 1d8 and consult the table below for the specific effect on that creature. After all, if even chaos cannot be trusted to be chaotic, would that not be the purest form of entropy? Warpwaves Many proteans can subject their foes to disorienting alterations perceived in time and space by creating ripples of unstable reality in the environment called warpwaves. The proteans themselves have little to say on the matter, which, perhaps ironically, only adds to the confusion and lack of consensus surrounding their kind. Others note that the serpentine form is one of the most primeval shapes, perhaps suggesting that in a reality at the dawn of time, such shapes were all that could exist. Scholars have long been intrigued by this fact-that scions of dissolution and disorder would share so many features-pointing out that even in the purest chaos there is some semblance of order. Most proteans have a serpentine body with the head of a primeval beast. Proteans divide themselves into a loose caste system and possess a dizzying variety of powers. The most powerful proteans are demigods known collectively as the protean lords, although they are mysterious entities whose cults on the Material Plane tend to be obscure and secretive. Guardians of disorder and natives of the primal plane of chaos known as the Maelstrom, proteans consider it their calling to spread bedlam and hasten entropic ends. 1 2 Referencesįor additional resources, see the Meta page.A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z It is the home to the largest temple and primary place of worship of the protean lord Ssila'meshnik, who has been described as the Warden of Galisemni. Galisemni's population is wildly diverse, hailing from a cross-section of the planes. On a fractious local scale, influential individuals or groups exert their authority to ensure safety. Galisemni is ruled and kept from anarchy (if just barely) by a council drawn from guilds and local authority figures, who present a singular front and loose laws to govern and represent the city. A rare few retain some or all memories of their previous lives, and call themselves the Wyrmtouched most of the rest eventually return to society, blissfully ignorant of what they did. When a creature carves its name on the wall, the Lethe Wall consumes that name, erasing all of their traces from history, including their own memories. Residents view it as cursed and temporarily move away when the wall approaches their neighbourhood. 1Īnother mysterious element of Galisemni is the Lethe Wall, a non-living wall of black stone that moves through the city. These statues are avoided by proteans, but those who open their minds to them claim that they hear songs with titles such as We of Malignant Symmetry. Galisemni's skyline features the Watching Seven, seven keketar statues whose bases are adorned with the following poem: 1 “ The Outer Ring, which is more affected by the chaos of the Maelstrom, contains houses, tenements, markets, planar portals, racial ghettos, and the unregulated Mad District, which is simultaneously festival, drug den, and art colony.


The Inner Ring is more stable and less densely populated, mostly by elite or wealthy permanent residents. Galisemni consists of two major districts, evoking the Outer and Inner Spheres of the Great Beyond. Galisemni is a centre of interplanar commerce within the Maelstrom, located on a stable island that floats across the Maelstrom's Borderlands.
